![]() ![]() Now it's imperative you give from 5 to 10 more to the velocity (means start before the max vel) because you are human and you will loose some power by aiming, and this is final if you surpass you are dead. (do not take the aproximated you know the actual max, its better as this will be more later so this way mostly sure you do not crash). Where sqrt is the square root, StartAltitude the max altitude (normally AP), StopAltitude the landing altitude, initial vel the velocity down (in case you do this mid falling, or, you have to change rockets and aceleration).īodyAcc is the acceleration in newtons of the celestial bodyĪnd ShipAcc is the aceleration of the ship. With that 3 values then you have an easy formula: maxVel=sqrt(2*(StartAltitude-StopAltitude+0.5*initial Vel^2/bodyAcc)/(+1/bodyAcc+1/(ShipAcc-bodyAcc))) have in mind the exact max acceleration of your ship.exact altitude to reach (not always known so be sure to give a margin or, even to "drop" a part of your ship and see how far it is when it hits the floor.If you forgot, you can then get your actual altitude and velocity (check its just down velocity) altitude when you was not falling (best to use the AP if you did correctly all the maneuver).There you have to make a calcualation with the following: Then set the AP oposite to the PE just 2k over (this way you go slower and need to burn less fuel, also gives you time to do the stop).įull stop in orbit but, do not use orbit but surface velocity (so basically you are truly perpendicular to where you want to land). (almost burns no fuel).īest way for me is, do a PE of the object you want to land as low as possible but also be safe, example you can do at 6k on moon on some areas but you may crash so not the idea. Second, calculate correctly when to stop. (minimal 1 tank of 360.0 with 4 around), you can use the 1/4 type so its almost the same of having a big one. The thing you have to do is, forget legs, use multiple fuel around With the right ship its kind of easy to land almost anywere.
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